WiiTalk http://www.wiitalk.co.uk One of the UK's largest Gaming blog and forums community Wed, 27 Oct 2010 21:14:47 +0000 http://wordpress.org/?v=2.6.5 en Reinventing the Platformer http://www.wiitalk.co.uk/features/1822/reinventing-the-platformer/ http://www.wiitalk.co.uk/features/1822/reinventing-the-platformer/#comments Wed, 27 Oct 2010 21:14:47 +0000 FooFan http://www.wiitalk.co.uk/?p=1822 The platformer is one of the true foundations of gaming. It encompasses everything we enjoy about playing video games with it’s simple to grasp core gameplay, but almost limitless challenge which is left at the mercy of the level designer. It’s this blank canvas that allows truly creative developers to create classic games without the need to use new technology or risk going into unfamiliar gaming areas. It’s also the one genre that stands the test of time better than any other; games such as the original Donkey Kong (1981), Mario Bros. (1983) and Mega Man(1987) are still as enjoyable today as they were all those years ago. Perhaps this is why we continue to see new games released that stick by these fundamentals in a bid to create the new version of their best loved platformer from yesteryear. Unfortunately, this is also why we are sceptical and critical of any new 2D platformer that may appear… They’re up against the best of the best. So what’s the answer? Is it best to just remake the classics we love like Nintendo are attempting with Donkey Kong Country Returns? It will certainly sell on the quality of the original game alone, but it keeps the genre in one place and no true developer would feel satisfied just recreating someone else’s work.

Luckily for us there are some developers out there who are taking the blank canvas of the platformer and turning it into something which goes beyond the gameplay of by-gone classics. Instead they’re using your familiarity of this genre to make you focus less on the core gameplay and more on what is going on around you. Whether it be through a compelling story or unique atmosphere, these games do something that most developers would love to take credit for… They make you think; long after you have completed the game.

The 2 best examples in recent years of what can be achieved with the platforming blueprint are Braid and Limbo. Both developed by small companies and released on the Xbox Live Arcade, these 2 titles have received vast acclaim from critics and gamers alike. If there was ever a reason to support small development companies through services such as XBLA and the PS Store, this is it. You could argue that it was the fact these companies had relatively low budgets that meant they started designing a platformer in the first place. Without the cash to throw at the newest technology, they simply had to work with what they could afford to produce and focus on the content, rather than the core gameplay. What this leads to is companies having to come up with unique and interesting selling points for their games and this is how we ended up with 2 of the most original and brilliant games of the last decade.

However, they are also much more different than you may think upon first glance. The first thing you notice about Braid is it’s art style. Entirely hand-drawn it’s a beautiful looking game which is full of colour and detailed characters. You will also notice the incredibly unsubtle references to the Mario platformers as you come across enemies which resemble Goomba’s, Parana Plants and you’re even searching for a Princess in a castle. The difference is that all these characters and places have a much more ‘real’ and mature look to them, much like the game feels like a platformer that has grown up. The big gameplay feature of Braid is the ability to manipulate time in various ways, the most common which being to rewind time. What this results in is a game where you cannot die. Everytime you make a mistake and ‘die’, you simple reverse time and everything will be where it was when you chose to stop rewinding. Later on this concept is expanded allowing you to control, slow down and even watch yourself in a previous time. The goal is simple, collect all the puzzle pieces in each of the 5 worlds and then complete the final levels. Obviously collecting the pieces will require you to use the time manipulation in some way and solve puzzles, but it’s still a platformer at heart.

The other thing Braid has which sets it apart from other platformers is a story which is not only beautifully told using incredibly descriptive and meaningful language, but also one which is open to several interpretations. Braid has one of the best endings you will find in a video game and there are still discussions 2 years on today about what the story means. This was the first game I played which had me thinking about it and, more precisely, what it meant for days after I had completed it. It’s rare you feel that kind of connection to a game and almost comes as a surprise, you start to realise just how well produced it is. It’s not a particularly long game, but you sense that the amount of work and quality put into it would just be diluted if unnecessarily lengthened. What you’re left with is a title that produces some of the best 3-4 hours of gaming you will likely experience and never be forgotten. Suddenly the platformer looks a very different beast to Donkey Kong all those years ago.

So what about Limbo? Well although comparisons between the 2 games are common, they actually share very little. You play as a small boy trying to find his sister in a creepy and atmospheric world where nothing is quite what it seems. That is the only snippet of story you get throughout the entire game and you would only know that if you looked at the game’s description on the marketplace. It’s completely narrate-less and the only sound you hear is of the environment around you. Even music has been removed to create such a striking atmosphere. There is no colour either, just black and white, totally different from Braid’s levels which were bursting with colours and sounds. Also in Braid, you never died. In Limbo, you die… a lot. It’s been labelled a ‘Trial-and-Die’ game whereby each puzzle you come across will almost certainly result in you dying if not completed correctly. This may sound harsh and watching a small boy die in some of the most gruesome ways certainly could be called that, but the checkpoint system is intelligent and user-friendly enough to ensure that the frustration you feel is kept to a minimum.

So what is Limbo’s hook then? Is it just a dark version of Braid without the time manipulation? Well Limbo does something which is one of the hardest things to do in a game… It makes you care. You generally want to succeed in this game to help this boy find his sister. Watching him die in horrible ways will make you feel like you’ve let him down and you’ll be determined not to let it happen again. Not even Braid managed to form a bond like that between gamer and character; such is the rarity of its occurrence, especially for an arcade title. Something it does share with Braid however is a brilliant ending. It comes out of nowhere and will leave you thinking about its meaning for just as long as Braid did and maybe more. For a game to produce these bonds with practically no story or background is an amazing feat and that is why it will be spoken in the same breath as Braid when people talk about classic modern day Platformers.

A lot of critics speak of certain games that ‘reinvent’ their genre, but I’m not sure that will ever be possible with the Platformer. It is too familiar to us and such a major foundation to gaming that it simple can’t be reinvented, at least not in the 2D sense. What games like Braid and Limbo do is show that by using this foundation, small development companies can produce games which almost reinvent everything else around the gameplay while leaving the foundations relatively untouched. It’s sad to think that without the XBLA and PSN Store, these games may never have seen the light of day and the future games they will no doubt inspire.

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Yet Another Sequel! http://www.wiitalk.co.uk/features/1804/yet-another-sequel/ http://www.wiitalk.co.uk/features/1804/yet-another-sequel/#comments Fri, 08 Oct 2010 20:33:31 +0000 a WiiTalk member http://www.wiitalk.co.uk/?p=1804 Written by Lepruk86 and posted in the forums

Whose fault is it that our once worshipped gaming heroes become run-of-the-mill characters that descend in to worthlessness simply because their are too many games released within a series?
The obvious answer are the publishers. If we look at Activision and the Guitar Hero series; they have released so many of the games now that people seem to speak of Guitar Hero with a tone of mocking and jesting. Yet, I remember when Guitar Hero and GH II graced us with their creation - The mobs of gamers cried for more and played them constantly. In fact; Guitar Hero II is still considered the very best in Guitar-rhythm games being surpassed only by Rock Band 2 on the grounds that RB 2 offers a full band experience. If we take this angle to be true then it is indeed not the developers but the evil overseers and their dreaded quarterly reviews that force the creative few to spew out gems until they convert to vomit. I realise right now that they do essentially have all the power and money and if they want a game done by xx /xx /xx then that game is getting released regardless of what the developers truly think.

However what about us as consumers? We are living in a fast lane society where we constantly want the next-best-thing. Why in the world would we want to wait three or even five years for our favourite games to emerge from the nether-regions when we can have them on a yearly basis? So is this drive for the next best thing forced by the publishers; or is it our own desires that pushes our favourite gaming heroes to release more often than we spring clean our houses?

If we turn to Blizzard as an example (which are a part of the Activision chain) they seem to have a different viewpoint on this. sure Diablo I and II came out within a couple of years of each other; but it has now been over ten years and we are still eagerly awaiting the big Diablo III to release. Likewise their was again a ten year gap between Starcraft I and II. This is an odd thing when you look at the typical gaming industry; to wait that long between game sequels would be absurd for most other companies; imagine if the next Guitar Hero or Rock band game was not released until the year 2020. The strangest thing here however is that the Diablo II and Starcraft I servers are still extremely popular - even with everything that has come and gone people are still logging onto these ten-plus year old games.


I would argue that ten years is too long for a sequel [insert Duke Nukem Joke Here] but on the other hand; one-two years does not give the developers enough time to think outside of the box and make intelligent but significant changes between each alliteration. The Civilization series is one of the better examples of this; Sure there has been 5 games in the series as well as expansion packs and a couple of side projects; but the games have been going since 1991 - meaning that an average of four years has passed between each sequel.

So I suppose the question to take a way from these murmurings is this; how long of a gap should their be between sequels? I for one feel that anything below 30 months or so doesn’t leave enough time for creativity to flourish but maybe I am wrong; maybe there are those that want a new Call of Duty every single year or Want the new madden just because it has roster updates and a big ol’ label telling you it’s the most recent edition (eg Madden 2011).
I want to leave with one final thought; Burnout Paradise; that game was supported for about a year with free updates as well as some pretty hefty DLC which was released slowly. I consider BO:P to be one of the best examples of how to keep a game fresh and at the same time how to give yourself some breathing room to try to create a truly worthy sequel - and not some run-of-the-mill rehash with a couple of small changes just to appease the masses.

Do you think some publishers ‘milk’ franchises by releasing sequels too early? Or are you just glad to get a sequel so soon after the first game? Why not head on over to our forums and discuss!

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Mario Galaxy 2 in a Class of It’s Own http://www.wiitalk.co.uk/news/1791/mario-galaxy-2-in-a-class-of-its-own/ http://www.wiitalk.co.uk/news/1791/mario-galaxy-2-in-a-class-of-its-own/#comments Wed, 18 Aug 2010 01:19:57 +0000 Sherlock http://www.wiitalk.co.uk/?p=1791 Nintendo has received criticism in the past two years for releasing less than desirable titles.  Lists like this, which is dotted with games over 2 years old, don’t do much to fan the flames of anguish.  What this list does say, though, is when Nintendo does something well, they do it very, very well.

What has Mario gotten himself into?

What has Mario gotten himself into?

Mario Galaxy 2 follows up the tremendous success of the first title, where we rejoin Mario in his exploits across the universe.  Once again, for the 80th time, the Princess gets kidnapped by the most popular giant reptile ever conceived, who has, once again, jacked all of the precious power stars the lumas require to run the universe.  He also gains all the power that comes with them, including growing to enormous size and the ability to travel all over the universe (and beyond?) to cause all the trouble Mario and his friends can handle.

No game every created for the Wii has ever, and in my opinion will ever, accomplish the sheer detail that this game captures in every stone, every cliff, and every friend and enemy that appear in these games.  As a gamer, I forget when playing these titles that the Wii has inferior power to its competitors.  The Galaxy titles match even the best looking PS3 or XBox 360 games in feel and playability.  They utilize the abilities of the motion control fully in creative ways.  These two titles would withstand the competition from any title on any other console and likely remain high on sales charts for some time.  Their success, I believe, is not console specific.  While a comparison of this game to the success of the latest in the Call of Duty franchise, for example, would be nothing more than apples to oranges, I still believe Galaxy would hold up against it on another console, easily.  One could make the age old, tired argument of “hardcore vs. casual” gamers, but the Galaxy franchise gives even the most hardcore of gamers an memorable and challenging experience in a more arcade like environment.

A game does not have to be set in realism to be hardcore.  It can be set in a fun, semi-cutesy environment and still achieve the same goals, the same level of enjoyment, the same level of challenge.  Mario Galaxy reminds every gamer of this through its hours of gameplay and world after world of detail and excitement why they bought the Wii and why it continues to sell console after console.

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Wii Sales Milestone Reached http://www.wiitalk.co.uk/news/1775/wii-sales-milestone-reached/ http://www.wiitalk.co.uk/news/1775/wii-sales-milestone-reached/#comments Fri, 13 Aug 2010 09:32:42 +0000 JBond007 http://www.wiitalk.co.uk/?p=1775 According to latest sales figures, an impressive 30 million Wii consoles have been sold in the US alone. Worldwide figures put sales at almost 74 million units shipped. Not bad for a console aimed at casual gamers, and still not even 4 years old. At this rate, it is well on cause to beat the record set by the PS2, the console to reach 100 million sales the quickest, at 5 years 9 months.

Despite the decline in interest for the Wii, 3 million units were shipped between the April 1st and June 30th. People have complained that the Wii cannot offer the standard of games available on its rival consoles, due to lack of power, but the Wii has opened up gaming to all ages and there lies the secret to its success.

With an impressive line up of games on the horizon (see our Previews section), things can only get better for Wii sales in the run up to Christmas. Also, if rumours are to be believed, next year could be even more profitable for Nintendo, with the release of the Wii 2.

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Golden Controller Confirmed http://www.wiitalk.co.uk/news/1783/golden-controller-confirmed/ http://www.wiitalk.co.uk/news/1783/golden-controller-confirmed/#comments Thu, 12 Aug 2010 15:32:39 +0000 JBond007 http://www.wiitalk.co.uk/?p=1783 Following on from our Goldeneye preview the other day, confirmation of a special, limited edition golden classic controller has been given by Activision. There had been rumours of this possibility, not only because the original N64 version came bundled with a special golden controller, but also due to pictures of a gold Wii Zapper controller doing the rounds on the internet.

David Pokress, Head of Marketing at Activision, said the controller “was a tribute to the golden gun”, last seen brandished by Francisco Scaramanga. Including a Zapper in the package would have made more sense, it would seem, but he goes on to say that it will give “shooter fans a familiar control scheme”, which includes those accustomed to the original’s controls, one would presume.

Pricing on retailer sites in the US list the game on it’s own at $49.99, whilst the bundle, called the Classic Edition, is $69.99. Amazon UK price the game at £29.99, so one would guess, if Europe are to get the golden controller as well, that the bundle price will be around the £45 - 50 mark.

Goldeneye 007 Wii will be a new take on the N64 original. As well as being able to use the classic controller for that original experience, there are control options for the good old Wii Remote and Nunchuck, either with or without the Wii Zapper adaptor, so there should be a form of controller for everyone.

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New Wii expected in 2011? http://www.wiitalk.co.uk/news/1772/new-wii-expected-in-2011/ http://www.wiitalk.co.uk/news/1772/new-wii-expected-in-2011/#comments Thu, 12 Aug 2010 09:27:12 +0000 JBond007 http://www.wiitalk.co.uk/?p=1772 There have been a lot of articles circulating as of late concerning the next big console to be released by Nintendo. The potentially exciting news, if the rumours turn out to be true, is that the next iteration of the Wii is to be released next year. Vikki Blacke, of small gaming site GirlGamersSuck, claims to have been given information, regarding what is being dubbed the Wii 2, by someone working at Nintendo. A big claim and one many are hoping is true.

So, what can we expect from this new improved console?

The only confirmation, if the source is indeed reliable, is that a Blu-Ray drive seems very likely, not only because they are now becoming more widely used, but also as a means to cut down on piracy. This inclusion then suggests that outputs of 1080p, full HD to those that aren’t familiar with the term, will be possible. No other details about what’s inside regarding processing and graphical power were given. The only other information was that buyers would be able to trade in their old Wii consoles to get money off the new one, although this is becoming the norm nowadays anyway.

However, before getting your hopes up too high, MaxConsole reported something similar in October of last year. They also claimed to have got information from a Nintendo source, who confirmed a release in Q3 2010. They may have been correct, and the no show of the Wii 2 might be down to a delay caused by technical issues, but I’ll believe this latest news when Nintendo release an official statement.

A statement might be only a few months before the release though. Worldwide president Satoru Iwata informed share holders at a company meeting that development on a new Wii console was taking place, yet told them that announcing products as near as possible to a release date would be more surprising. Indeed it would, and this backs up what was also given in the MaxConsole report. They went on to say that Nintendo were going to make a worldwide statement on the next Wii, one month before release, which would give them lots of publicity. So, choose what you want to believe.

A new console is desperately needed for Nintendo though. They may have the monopoly on casual gamers, but they are being killed off by Sony and Microsoft when it comes to hardcore games. The new Wii will need a vast makeover on what is currently available. The addition of a Blu-Ray player and HD graphics will not be enough to win everyone back. And with yet more rumours suggesting that a PS4 will also be ready for release in 2011, Nintendo will need to future-proof their next console so that, in what will be the eighth generation, they won’t be lagging miles behind when it comes to console power and performance.

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Donkey Kong Country Returns! http://www.wiitalk.co.uk/news/1761/donkey-kong-country-returns/ http://www.wiitalk.co.uk/news/1761/donkey-kong-country-returns/#comments Wed, 11 Aug 2010 16:00:26 +0000 Sherlock http://www.wiitalk.co.uk/?p=1761

http://www.youtube.com/watch?v=yVq7XNV7K0w

This game, this franchise, need no more introduction that that simple sentence above.  The hit SNES series will make a triumphant return sometime this fall, marking the first time gamers can play along with the lovable apes since the N64.  I personally have been waiting for this series since DKC3, which I consider one of the greatest, if not the greatest, video game ever created, so my enthusiasm can’t be curbed.  However, what will the game actually feature and will the true fans of the series, like me, have their thirst for jungle hijinks quenched?

The game makes a return to 2D design, although much different than its SNES counterparts.  This 2D environment will have layers in the background and foreground in some levels, giving the player a 3D experience while being true to its roots. Rocket barrel travel and mine cart rides still exist as well. But, there are also some new experiences gamers should like, along with the old favorites. This game seems to take another cue from the popular New Super Mario Brothers Wii in that first reports indicate it allows co-op gameplay.  Early indications also suggest some new abilities for our heroes, such as Diddy’s jetpack and the ability to grip grass surfaces to climb walls without the aid of vines or falling to your death without them in *shudders* bramble.

There are some key differences though, and some that traditionalists may not appreciate.  Gone is King K.

Someone get these people a safe!

Someone get these people a safe!

Rool and his many iterations along with his band of merry Kremlings.  Enter the Tikis.  Few details exist about them, but you can see them in the video clips and trailers that exist, stealing the poor apes’ bananas… again.  Someone needs to teach them about safes or something.  I’m sure they can find something in the jungle to bolt a nice safe in which to keep their banana haul.  And further more, why don’t they just collect more if they have a massive collection in the first place?!?!

Ahem.  Sorry.  Anyway, whether or not this will provide the same experience of the first games remains to be seen, but with gameplay and soundtrack fully intact, I think even the most traditional gamers should be pleased enough to overlook this key change.

So collect those bananas with pride, my friends.  Fans of the game should be giddy that another installment of this stalwart title comes to the next generation console soon, after years of waiting.  If past Nintendo titles like Mario Galaxy have given any indication to the quality of future titles, this game should be one well worth buying.

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Goldeneye 007 Wii - due out Nov 2010 http://www.wiitalk.co.uk/previews/1757/goldeneye-007-wii-due-out-nov-2010/ http://www.wiitalk.co.uk/previews/1757/goldeneye-007-wii-due-out-nov-2010/#comments Tue, 10 Aug 2010 16:15:08 +0000 JBond007 http://www.wiitalk.co.uk/?p=1757

We thought the day would never come where we would hear news like this. That’s right; the classic shooter is being given the 21st century makeover many were looking forward to for years. It was looking more and more likely that legal issues would kill off any chance of the game being made available in the Wii’s virtual console catalogue, let alone a full blown remake. But now, we can expect this to be ready to buy before Christmas, although no official release dates have been given just yet.

Goldeneye was an immensely popular game on its release, with big scores from reviewers and players alike. It set a very high benchmark for all shooters to come, and some still consider it to be unrivalled, and firmly in their Top 10 games of all time. So why the need for a remake? Why not just leave it be, or at the very most, make it available on the virtual console for those with nostalgia? My only guess is that the legal issues were still there, and so the only solution would be to recreate the game.

I, for one, am happy that some form of this game is being released again, even if it isn’t identical to the original 1997 release. I am a massive Bond fan, but have to admit I never owned a N64 and therefore never played the game. With this release, I don’t have to bother trying to get an old console off eBay.

First things first, what have they changed?

One of the most controversial decisions is the replacement of Pierce Brosnan’s likeness with that of Daniel Craig’s. Some argue that Goldeneye was Brosnan’s film, and Brosnan’s game, so his likeness should stay in place. However, Brosnan left the Bond franchise under a bit of a cloud, so he was either unwilling to return for some voice acting, or, more likely, Activision decided it was more marketable to use the current Bond in the title role.

Also, the storyline has had a hefty rewrite. The game is going to be set in the modern day, so Alec Trevelyan’s back-story and motives behind his plan would make him a much older man than in the film and original game if the story were to remain the same. Valentin Zukovsky has also relinquished all ties with the now defunct KGB. Although the main elements of the story will be there, they have given it a major update to fit in with Craig’s portrayal of Bond. Despite all of the changes made, Activision has assured fans that the original locations will be in place, albeit with a bit of a facelift.

Voice talent will include the likes of Judi Dench and, obviously, Daniel Craig. The character of Bill Tanner has also been updated to reflect the change in actor, now bearing the likeness of Rory Kinnear, as opposed to Michael Kitchen.

The multiplayer mode looks promising; with 4 way split screen and numerous options to select, including paintball and Golden Gun. Old multiplayer characters are present and correct, with the likes of Oddjob, Jaws and Scaramanga making an appearance. Experience points can be earned through playing multiplayer games as well, which can be put towards unlockables. Online play will also be available, with up to 8 way multiplayer. Let’s hope it can be done well, so the Wii can redeem itself when it comes to online play.

Although this game has split opinion amongst game lovers, I can’t wait to get my hands on this. From what I have seen, I think Activision have done well to update the game so it feels brand new, yet retaining enough elements of the original to keep fans happy. Being exclusively available for the Wii, I really think this game can make people dust down their consoles, and switch it on once more. All being well, this could also be the shooter that people have been waiting for on the Wii. Other’s have been and gone, not living up to expectation. What the Wii really needs is a shooter that will hold the interest of online players for months to come. However, this game will be facing competition from a completely original Bond game, Bloodstone, released on PS3, Xbox and PC, which will be released at around the same time. Let’s hope some of the magic of the original will rub off on this game.

This is one to look out for, and will be released sometime in November.

Watch this space for more previews of big Wii titles coming soon.

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Epic Mickey (Wii) - due out Holiday 2010 http://www.wiitalk.co.uk/previews/1742/epic-mickey-wii-due-out-holiday-2010/ http://www.wiitalk.co.uk/previews/1742/epic-mickey-wii-due-out-holiday-2010/#comments Sun, 08 Aug 2010 11:03:32 +0000 Nicko http://www.wiitalk.co.uk/?p=1742 Announced way back in October 2009, Epic Mickey is one of Disney’s latest gaming titles, and is coming exclusively for the Wii in 2010.

Whilst the prospect of a Disney game may make some Wii owner’s sigh with boredom, Epic Mickey is being billed as a potential great for the console, with the Nintendo exclusivity hopefully meaning a well designed end product, rather than another downgraded PS360 port.

Described as a platformer/action RPG, players take the role of “Mi Mo” as he is sucked into the Cartoon Wasteland, home to Disney’s long forgotten cartoon creations, lead by Oswald the Lucky Rabbit. You must then traverse the game world in an attempt to earn Oswald’s trust, and together save the land from the “Phantom Blot” and make it back home. Whilst sounding like a fairly routine story line, the interesting game play elements and a very promising art style make it a very intriguing prospect.

The game borrows from many an RPG, in that your actions have a “karma”-esque effect on your character, and their reputation within the game, which in turn affects your appearance. With three possible states available (Hero, Neutral or Scrapper), your choices, interactions and even game play style will all help determine which category your character falls into. Armed with a “magic paintbrush”, Mickey is able to paint or erase certain objects, scenery, etc, which has an effect on your karmic status, and more importantly can reveal new item stashes and routes to the next area.

Rather than being a modern day interpretation of Disney cartoons, the game is very much a tribute to the early days of the company, with a very distinctive art style and great looking character models. Although graphical ability isn’t the Wii’s strong point, the visuals are still being heralded as one of the major draws of the game, which isn’t something that is said very often when commenting on this platform.

Hopefully some of the old dormant Wii-ers have made it this far into the review and will keep their eyes peeled and their ears perked for Epic Mickey. There’s a buzz about it from the ever dwindling gamers who still care about the Wii, who yet again find themselves hoping anxiously that it lives up it’s potential.

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Sping/Summer Releases Announced! http://www.wiitalk.co.uk/news/1739/spingsummer-releases-announced/ http://www.wiitalk.co.uk/news/1739/spingsummer-releases-announced/#comments Thu, 08 Apr 2010 12:34:11 +0000 FooFan http://www.wiitalk.co.uk/?p=1739 The line-up for the Spring/Summer Wii releases has been announced and it includes dates for the highly anticipated Monster Hunter Tri, No More Heroes 2 and, of course, Super Mario Galaxy 2!

No sign of Metroid: Other M may be a disappointment for some, but I’m sure most of us are glad we can mark June 11th in our calenders as the day when we can continue the Galaxy adventure!

 

Here’s the full list:

NewU Fitness First Mind Body Yoga & Pilates Workout (Black Bean Games) - 02-Apr
Monster Hunter Tri (Capcom) - 23-Apr
2010 FIFA World Cup South Africa (EA SPORTS) - 29/04/10
Circus Party (505 Games Ltd) - 30-Apr
Iron Man 2 (SEGA) - April

Sin and Punishment: Successor of the Skies (Nintendo) - 07-May
Prince of Persia: The Forgotten Sands (UBISOFT) - 13-May
No More Heroes 2 (Rising Star Games) - 22-May
Samurai Warriors 3 (Nintendo) - 28-May
B-Unts-Build It! (505 Games Ltd) - 28-May
Shrek Forever After (Activision) - May
All Star Karate (THQ) - May
Repetto presents Ballerina (Deep Silver) - May
Tournament of Legends (SEGA) - May

Super Mario Galaxy 2 (Nintendo) - 11-Jun
Toy Story 3 (Disney Interactive Studios) - 17-Jun
NatGeo Quiz! Wild Life (Black Bean Games) - June
DanceDanceRevolution HOTTEST PARTY 3 (Konami) - June
U-SING Girls Night (Mindscape) - June
Vacation Isle: Beach Party (Warner Brothers Interactive Entertainment) - June

Top model academy (SevenGames) - Q2
The Crown of Midas (SevenGames) - Q2

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