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Gooey Money

Written by M_the_C on Friday, 27 March 2009No Comment

Developed in a coffee shop and originally an experimental game idea, World of Goo has shown that indie developers really can compete in the publisher driven gaming industry.

Kyle Gabler and Ron Carmel, the founders of 2D Boy, originally worked for EA but decided they wanted to try something different so they both left to pursue their dream.

Two years later World of Goo was released.  Originally only available for Windows, World of Goo has now been ported to Mac, Linux and WiiWare (1500 Wii Points).

Recently Ron Carmel talked with IGN and revealed that the WiiWare version accounted for 60% of the total sales in 2008.  25% was through the 2D Boy website and 3% through retail.  I would assume this leaves approximately 12% for Digital Distribution such as Impulse, Gamersgate and Steam.  Ron Carmel went on to say that sales at the latter have increased more recently.

But that’s still very good news for WiiWare, which is still comparatively underused.  The service has been running since March\May 2008, 56 games (74 in Japan) have been released but there aren’t that many worth buying.  I remember several future WiiWare games that were posted about on the forum and still have not arrived.  Hopefully this information will convince developers to release more games over the coming months.

What’s in the future for the creators of World of Goo?  They’re currently planning to make many prototypes over a short period of time in the spirit of the Experimental Gameplay Project which created the initial idea for World of Goo.  They can then look at the results and see if anything looks good.

Kyle Gray, another memeber of the team who created World of Goo was more recently working on a certain DS game previewed a few weeks back by biddenden_sue, Henry Hatsworth in the Puzzling Adventure.

Want to read more about World of Goo?  They’re currently running a series showing how the game was developed. Part One, Part Two, Part Three, Part Four.

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